Team Time Trial Advise
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Team Time Trial Advise
We have a short, low key, local time trial coming up of less than 20 miles and 3 person teams.
Simple question:
is it better to take turns with short pulls at the front or run a continuously rotating paceline?
PS I'm asking for advice not advise
Simple question:
is it better to take turns with short pulls at the front or run a continuously rotating paceline?
PS I'm asking for advice not advise
Last edited by Kadowaki; 06-23-09 at 08:01 PM. Reason: spelling
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I can't remember where, but I remember Allen Lim talking about this somewhere and stating that unless all the guys on the team were basically perfectly matched, then it's faster to do a single line with everyone pulling as their ability allows. I'll look for it, but don't hold your breath.
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I take that back -- you should have held your breath:
Link Here
Originally Posted by Allen Lim via NY Velocity
There are very very few situations where the double paceline is faster. Almost always the single line pull is faster. The one caveat is if you have a very very homogenous team, where everybody's of equal strength, and you're going really fast.
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Many thanks!
Also explains why a single paceline with varied lengths of pulls works for us mortals and why the Pros rotate continuously (ie they are closely matched in ability).
Also explains why a single paceline with varied lengths of pulls works for us mortals and why the Pros rotate continuously (ie they are closely matched in ability).
Last edited by Kadowaki; 06-23-09 at 08:14 PM.
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Key is to rotate off before you start to feel like you need to, and to pull through at a steady rate. People will often let their ego dictate how hard and long they pull, it's a sure way of going slower.
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Check out the teams in the Giro TTT in this video: https://www.youtube.com/watch?v=ANyrchxRtbg
#7
Making a kilometer blurry
Another consideration that was mentioned in a 2008 thread on the topic is that each time someone pulls off the front, your paceline looses a bike length of position on the road. So, if two teams have the same average speed for the front rider at all times, but one rotates 10 more times during the race, they will lose by 10 bike lengths.
So, if you're going to rotate a lot, make sure it's allowing you to go faster.
So, if you're going to rotate a lot, make sure it's allowing you to go faster.
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I wrote these tips for TTT's a few years ago when I was coaching some squads.
1) Start easy. The first half mile or so is to get settled. Have your steadiest/experienced rider start first and roll it up to a manageable speed. Then after a few turns, the group should find what is sustainable. Usually a point where the weakest member can only roll through and off and the stronger rider pulls for 30” or so.
2) Smooth and steady. The pace should rarely fluctuate. The stronger rider should pull longer, not faster. The weaker rider should not slow the pace, rather sit on if needed.
3) Converse often. Talk to each other as you go. Don’t just expect the others to know what you are thinking.
4) Figure out what order you will take off in. That way there isn’t a jumble in the first few seconds. This does not mean it has to stay in that order throughout.
5) Do not drop your extra rider. In other words, if the 3rd person across the line counts, then make sure you have four riders still together for as long as possible. This way if there is a crash or flat, you still have 3 riders to finish.
6) Sacrifice extra riders as you get closer to the finish. If you only have to finish 3 and have 5 riders left near the end, but a couple of them are just hanging on, have those two riders do one last long pull at pace until they blow.
7) Pull off into the wind! Very important. If the wind is from the right, riders should be pulling off to the right. If it from the left, pull off to the left and make sure to leave enough room for the echelon, so nobody gets caught out in the gutter.
8) No quick movements. TTT’s are done on aerobars and have little room for error, as you are not near the bakes. So no herky-jerky stuff.
9) Nobody should be over their limit in the first half. Better to sit on if needed and then give whatever you can in the second half. This doesn’t mean you shouldn’t be pushing hard, but if you blow in the first couple miles and make the group slow for you, then the damage is done.
10) Read rules 2, 3, and 7 until you can recite them in your sleep.
1) Start easy. The first half mile or so is to get settled. Have your steadiest/experienced rider start first and roll it up to a manageable speed. Then after a few turns, the group should find what is sustainable. Usually a point where the weakest member can only roll through and off and the stronger rider pulls for 30” or so.
2) Smooth and steady. The pace should rarely fluctuate. The stronger rider should pull longer, not faster. The weaker rider should not slow the pace, rather sit on if needed.
3) Converse often. Talk to each other as you go. Don’t just expect the others to know what you are thinking.
4) Figure out what order you will take off in. That way there isn’t a jumble in the first few seconds. This does not mean it has to stay in that order throughout.
5) Do not drop your extra rider. In other words, if the 3rd person across the line counts, then make sure you have four riders still together for as long as possible. This way if there is a crash or flat, you still have 3 riders to finish.
6) Sacrifice extra riders as you get closer to the finish. If you only have to finish 3 and have 5 riders left near the end, but a couple of them are just hanging on, have those two riders do one last long pull at pace until they blow.
7) Pull off into the wind! Very important. If the wind is from the right, riders should be pulling off to the right. If it from the left, pull off to the left and make sure to leave enough room for the echelon, so nobody gets caught out in the gutter.
8) No quick movements. TTT’s are done on aerobars and have little room for error, as you are not near the bakes. So no herky-jerky stuff.
9) Nobody should be over their limit in the first half. Better to sit on if needed and then give whatever you can in the second half. This doesn’t mean you shouldn’t be pushing hard, but if you blow in the first couple miles and make the group slow for you, then the damage is done.
10) Read rules 2, 3, and 7 until you can recite them in your sleep.
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how about hills? do you let your heavy guys pull up the hills or bring your climbers up and make the heavy guys suffer to hold on in the back?
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It's all based on a "steady" effort. Uphills should not be too much harder than flats and downhills should be taken at full speed.
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You'll also want to come up with a few simple signals like "OFF" when a guy drops off, and "GO" when he's back on.
Rotation direction ought to be discussed before hand, as should the order.
#14
Making a kilometer blurry
I put the climbers up front on the hills, and the heavier guys up front on the downhills.
You'll also want to come up with a few simple signals like "OFF" when a guy drops off, and "GO" when he's back on.
Rotation direction ought to be discussed before hand, as should the order.
You'll also want to come up with a few simple signals like "OFF" when a guy drops off, and "GO" when he's back on.
Rotation direction ought to be discussed before hand, as should the order.
Does it make sense to send a weak rider to the front on a climb so they can set a sustainable pace and everyone else can open the hell up on the descent? All the others still aren't getting much of a draft recovery on the climb, but they're stronger, so they can take it.
I guess the climber pulling could be easier for the weaker riders if he backs it off 1.5 notches.
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yes, but the riders should know each others ability and the hills would be taken at a pace that the slowest climber didn't have to go to far above threshold
then bomb the descents and ride solidly on the flats
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Does it make sense to send a weak rider to the front on a climb so they can set a sustainable pace and everyone else can open the hell up on the descent? All the others still aren't getting much of a draft recovery on the climb, but they're stronger, so they can take it.
I guess the climber pulling could be easier for the weaker riders if he backs it off 1.5 notches.
In some situations I'd actually sit up more than normal to provide more draft for the guy behind me, or do the climb out of the saddle to poke an even bigger hole in the wind. The last 2-man TTT I did I found if I kept my head and shoulders up a bit more I'd keep my partner at my wheel on the flatter stuff, if I went into a full tuck I'd drop him.
#17
Making a kilometer blurry
Any small bit of draft the climber can provide will help the non climbers get up the hill, and some people climb better when they have a wheel in front of them to follow. The climber is going to have to back it off to a pace the non climber can sustain though, he/she should be eyeballing the guy on their wheel and they should be communicating about the pace.
In some situations I'd actually sit up more than normal to provide more draft for the guy behind me, or do the climb out of the saddle to poke an even bigger hole in the wind. The last 2-man TTT I did I found if I kept my head and shoulders up a bit more I'd keep my partner at my wheel on the flatter stuff, if I went into a full tuck I'd drop him.
In some situations I'd actually sit up more than normal to provide more draft for the guy behind me, or do the climb out of the saddle to poke an even bigger hole in the wind. The last 2-man TTT I did I found if I kept my head and shoulders up a bit more I'd keep my partner at my wheel on the flatter stuff, if I went into a full tuck I'd drop him.
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Three person team? Definitely NOT a continuously rotating paceline. Too few people for any recovery. Weakest rider counts to 15-20 after clearing the rider coming off the front. Strongest rider counts to 25-30. Also, practice together as much as possible.
On the separate hills question, always do a pace that the weakest rider can maintain. Dropping someone unnecessarily will just make you slower. You drop someone when they are completely blown and can't maintain a reasonable steady pace. Hopefully they are communicating that they are blown so that you don't waste time slowing down trying to keep them in.
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I wrote these tips for TTT's a few years ago when I was coaching some squads.
1) Start easy. The first half mile or so is to get settled. Have your steadiest/experienced rider start first and roll it up to a manageable speed. Then after a few turns, the group should find what is sustainable. Usually a point where the weakest member can only roll through and off and the stronger rider pulls for 30” or so.
2) Smooth and steady. The pace should rarely fluctuate. The stronger rider should pull longer, not faster. The weaker rider should not slow the pace, rather sit on if needed.
3) Converse often. Talk to each other as you go. Don’t just expect the others to know what you are thinking.
4) Figure out what order you will take off in. That way there isn’t a jumble in the first few seconds. This does not mean it has to stay in that order throughout.
5) Do not drop your extra rider. In other words, if the 3rd person across the line counts, then make sure you have four riders still together for as long as possible. This way if there is a crash or flat, you still have 3 riders to finish.
6) Sacrifice extra riders as you get closer to the finish. If you only have to finish 3 and have 5 riders left near the end, but a couple of them are just hanging on, have those two riders do one last long pull at pace until they blow.
7) Pull off into the wind! Very important. If the wind is from the right, riders should be pulling off to the right. If it from the left, pull off to the left and make sure to leave enough room for the echelon, so nobody gets caught out in the gutter.
8) No quick movements. TTT’s are done on aerobars and have little room for error, as you are not near the bakes. So no herky-jerky stuff.
9) Nobody should be over their limit in the first half. Better to sit on if needed and then give whatever you can in the second half. This doesn’t mean you shouldn’t be pushing hard, but if you blow in the first couple miles and make the group slow for you, then the damage is done.
10) Read rules 2, 3, and 7 until you can recite them in your sleep.
1) Start easy. The first half mile or so is to get settled. Have your steadiest/experienced rider start first and roll it up to a manageable speed. Then after a few turns, the group should find what is sustainable. Usually a point where the weakest member can only roll through and off and the stronger rider pulls for 30” or so.
2) Smooth and steady. The pace should rarely fluctuate. The stronger rider should pull longer, not faster. The weaker rider should not slow the pace, rather sit on if needed.
3) Converse often. Talk to each other as you go. Don’t just expect the others to know what you are thinking.
4) Figure out what order you will take off in. That way there isn’t a jumble in the first few seconds. This does not mean it has to stay in that order throughout.
5) Do not drop your extra rider. In other words, if the 3rd person across the line counts, then make sure you have four riders still together for as long as possible. This way if there is a crash or flat, you still have 3 riders to finish.
6) Sacrifice extra riders as you get closer to the finish. If you only have to finish 3 and have 5 riders left near the end, but a couple of them are just hanging on, have those two riders do one last long pull at pace until they blow.
7) Pull off into the wind! Very important. If the wind is from the right, riders should be pulling off to the right. If it from the left, pull off to the left and make sure to leave enough room for the echelon, so nobody gets caught out in the gutter.
8) No quick movements. TTT’s are done on aerobars and have little room for error, as you are not near the bakes. So no herky-jerky stuff.
9) Nobody should be over their limit in the first half. Better to sit on if needed and then give whatever you can in the second half. This doesn’t mean you shouldn’t be pushing hard, but if you blow in the first couple miles and make the group slow for you, then the damage is done.
10) Read rules 2, 3, and 7 until you can recite them in your sleep.
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